![]() I know the major corporations have trained players to have no standards there are many grifters in the industry that remain unchallenged as well but you can really do better than championing this game as your bastion of fair and transformative use. ![]() ![]() I can see the potential in a game that satorizes tropes in monster media in general, even specifically Pokemon, a franchise itself first inspired by kaiju films but this isn't it. There are so many other, better, monster catching and/or battling games out there that, miraculously (according to some of the responses here), are not performing the laziest plagarism of their clear inspiration. We have a comment straight from that CEO about not valuing uniqueness or creativity. Whether or not Palworld has utilised generative AI in "creating" their "legally distinct" monster designs remains to be proven (given the studio head's documented interest in generative AI, and their unwillingness to share a single piece of concept art or any behind-the-scenes materials from the game, I see no reason currently to dismiss it outright), but in the discussion of art and protecting those who create for a living, I believe this to be a relevant case in that discussion regardless.Īt best Palworld is creatively bankrupt, certainly some of these designs go beyond inspiration and homage i'd hope no one would argue against that at least. ![]() Those Pokemon? Owned by massive corporations of course, but designed by actual people! Real artists! Many of which, in the more recent generations, have been guest artists and not employees of Game Freak, Creatures, The Pokemon Company, Nintendo or any other associated company. I know there are people in this thread who clearly couldn't give less of a shit about artists in contrast to normalizing the use of AI over having to hire and pay an actual person for their work, but twisting any detractors into being corporate appologists lapping up TPC's boots is laughable. ![]()
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